Done. I turned it into a full master handbook in the canvas.
It’s organized around the real spine of the project you already had scattered across the files: Life is a Game as a mirror-first decision game, not a personality test, where players sort 14 life scenarios into Want / Evaluate / Don’t Want, move through intermissions and results, and eventually track patterns across Money, Relationships, Identity, and Risk over time.
Inside the handbook, I included:
- the product thesis and positioning system
- site strategy and recommended page architecture
- brand voice and visual direction rules
- the Lovable + Supabase build manual
- session persistence and waitlist strategy
- QA checklists for mobile and full-flow testing
- fundraising and campaign guidance
- a full prompt library for homepage, campaign page, waitlist, Supabase, pattern history, card writing, intermission prompts, results insights, and educator toolkit work.
I also cleaned up the project’s center of gravity so it stops drifting into generic landing-page furniture. The handbook treats the reflection layer as the emotional core, keeps the mirror-not-test framing, and preserves the long-term differentiator of pattern tracking across sessions rather than letting the project blur into quiz-app or SaaS territory.
The sharpest next move is to have me turn that handbook into a Loveable-ready build pack with one prompt per page and feature, in execution order.